Avinash
DRS
About Me

My childhood fascination with video games enabled me to grow alongside the technologies of the 1990s. Tetris handheld brick games, Mario on television, and Dave on PC can be considered the beginning of my career in this industry. I hold a Professional Diploma in Game Art from the Asian Institute of Gaming and Animation (AIGA) in Bangalore, India, as well as a Professional Diploma in VFX and Animation from the International Academy of Film and Television (IAFT) in Cebu, Philippines.
I have led a team of artists in deciding which artistic elements to use; communicating the vision to the team; reviewing and approving concepts, designs, or photography; developing budgets and timelines; and determining how to best represent the creative director's concept. Over the course of my ten-year career, I've held positions such as 3D artist, 3D animator, Sr. 3D artist, Concept artist, Team lead, and Art director. I have the knowledge and experience to manage the project from start to finish. Experienced with all industry leading softwares such as Unity, Unreal, Blender, Autodesk 3Dsmax, Chaos Group V-ray, Corona Renderer, Adobe premiere, Adobe Photoshop, Adobe After Effects, speedtree, Multi scatter, Marvelous Designer, and others. Project management is my strong skill along with art, I believe having method to the madness in any form of productions is the key to success. Designing/updating production pipelines in accordance with agile techniques to scale production has also been a part of my role for the majority of my career, working with project management tools such as notion, wrike, Jira, and Confluence.
Also experience in film industry behind the camera and post production for 3 years on several projects as a freelancer and full time employee. I like to integrate the film making techniques into my visualization to make it more appealing and connecting to the viewers.